wizard_howell: (soldier)
wizard_howell ([personal profile] wizard_howell) wrote2007-07-29 03:14 pm

(no subject)

The sunrise here to the north is a spectacular affair; it finds him at the edge of a pond, contemplating the water's flow over the rocks. Lesson one is learned: nighttime in Strangia is no time at all to be out and about on one's one. It's more than evident that the country as a whole is not only preparing but almost completely prepared for war: things are locked down tightly and friendly faces are few and far between... even to one dressed in the unmistakable uniform of the Strangian army.

It's all right, though. He's learned far more in this one night than the King of Ingary might have hoped for; the work he and Sophie have been doing certainly is both appropriate and adequate. There are strange magics at work in this land: they're as tangible as the water in the stream at his feet. As much as he'd prefer to be home bickering with Sophie over doing too much work or the merits of cooking on Calcifer, he understands why he's here. If Ingary suffers from one thing, it's a false sense of security. Things are far worse than he (or, he suspects, the King) imagined. Everywhere, there are stockpiles of munitions and canned goods and clothing; storefronts have been turned into military effort workshops; anti-Ingary signs grace every street corner.

He's not quite sure what Ingary has done to incur such hatred, but he'd like to understand it. Unfortunately, he doubts he'll have that luxury: there's movement in the distance and so he takes his rifle in hand and stands tall: watching, waiting, listening.
talkstohats: (cat: WARY BUT DIGNIFIED)

[personal profile] talkstohats 2007-08-02 03:17 am (UTC)(link)
Cats, at least, are smaller and better at sneaking than dogs - at least, dogs the size that Howl has chosen to be.

Sophie gives him a suspicious look all the same. She'd meant what she said, about wanting to keep an eye on him, and she's not entirely sure she trusts him not to sneak off to do something terribly dangerous while she's industriously wandering through the campsite.

On the other hand, he can hardly leave her trapped in cat-shape while he dashes off, can he? Even Howl isn't that slithery.

[I suppose,] she says, with grudging assent, and then pauses.

[How are we to know when an hour's passed? A cat can't keep a pocket-watch.]
talkstohats: (cat: WARY BUT DIGNIFIED)

[personal profile] talkstohats 2007-08-02 03:46 am (UTC)(link)
[That's sensible,] Sophie allows, holding her head up with haughty feline dignity.

[And, as you asked, and it does make sense, I'm perfectly all right with it.] If her emphasis is a little heavy, well - she feels it's a point that ought to be emphasized.

[As long as you remember to do the same for yourself - I'm counting on you, Howl. I want your word. I'm not having come all the way here just to lose you again.]

She's doing her best to have the sternness entirely cover up her fright - because any way you look at this, it's dangerous.

And more so for Howl than for her. Wizard Howl is a major player, a known power and enemy of Strangia. Witch Hatter is barely a piece on the board - and here, that's an asset.
talkstohats: (cat: WARY BUT DIGNIFIED)

[personal profile] talkstohats 2007-08-02 04:07 am (UTC)(link)
Sophie gives him a narrow glance, but nods before slipping off towards the exit on her assigned path.

She doesn't have to try too hard not to think about the complexities of four legs. After all, she's got something else to focus on - and that is the fact that Howl can say whatever he likes, but the fact of the matter is that she's not leaving him behind anywhere.